In this episode, Berzerker and Jez break down the recent wave of layoffs at Microsoft, and how they affect our beloved Blizzard Entertainment. The state of WoW, the fate of Project Odyssey, why all of this happening, and so much more. So join the discussion now by hitting that subscribe, and downloading this latest episode today
[00:00:00] Wording This program contains strong language, auditory violence and mental nudity. It
[00:00:07] is intended only for mature audiences. Listener discretion is advised.
[00:00:16] So imagine that you wake up on any given day. Just another day, another day that ends
[00:00:26] in why. Shake the dust out of your eyes and maybe hit the restroom, maybe you see your
[00:00:36] spouse, your child, and start to get ready for your day. As you're taking a shower, as
[00:00:42] you're getting dressed, as you're brushing your teeth, thinking about all the things
[00:00:47] that you've got to take care of that day. You've got this responsibility or that, or
[00:00:52] you've got to call somebody about the roof or you've got to make a dentist appointment
[00:00:56] or you've got to stop by the pharmacy to pick something up that you forgot the other
[00:01:00] day. All the million things that go through your mind as you're ready for your day. Imagine
[00:01:07] then that you got ready and you get in your vehicle and you're driving to work and
[00:01:14] you've recently been recalled into the office after years of teleworking, a model that
[00:01:21] works great for you and you loved it and your team loved it and they thrived and now
[00:01:24] you've had a recent return to office protocol that nobody really likes, but you're doing
[00:01:30] it anyway because you have to do it and what other choice do you have. As you sit through
[00:01:34] traffic and listen to the usual morning news, you think about all the meetings of the day
[00:01:39] and stuff that you've got to take care of. When you're driving, you notice that your phone
[00:01:45] is just blowing up and it's clear that someone's trying to get a hold of you, but you're
[00:01:50] trying to be good. You're trying not to look at your phone and you don't want to be texting
[00:01:54] and driving because it's dangerous. So make your way to work as soon as you get there,
[00:02:00] you'll check your messages and you pull into the parking lot of your office building.
[00:02:05] It's first thing in the morning and you notice right away that something is wrong. Something
[00:02:14] looks wrong, feels wrong. There's more people outside than there should be or there's
[00:02:20] some sort of disruption to the rhythm, to the flow of the day that you know as you pull
[00:02:26] in, you park and you pull up your phone and it's friends from the office, people on
[00:02:33] your team and everybody blowing you up because you've just received notice in your office,
[00:02:42] and every office you know is now faced with an imminent layoff that day. So if you've
[00:02:52] ever been in that situation, you know what I'm talking about. And if you haven't just
[00:03:00] imagine that that's the situation that faced nearly 2,000 Microsoft gaming employees including
[00:03:07] our beloved Blizzard Entertainment. So let's talk about it.
[00:03:37] After a year of building Goodwill, Blizzard has once again kicked itself in the dick.
[00:04:07] And down the bullshit road we go once again. Welcome back for episode 141, if you're
[00:04:14] un-sensored home for World of Warcraft news and opinions, unshackled fury. I'm your host
[00:04:20] Presurker and with me once again is the one man British invasion known as Mr. Jez
[00:04:27] Horden. Welcome back again, good sir. Hey man, that was a very somber intro that you conducted
[00:04:36] there. It made me feel sad but it's a sad week. You know, it's ultimately incredibly appropriate.
[00:04:46] It is awful. 2,000 people laid off. It's big news of the week in the Microsoft gaming arena
[00:04:55] and I suppose most of the point for us is a lot of these layoffs, maybe even the bulk
[00:05:02] of them were directed at Blizzard Entertainment. And we don't have like a chart or a graph that
[00:05:10] breaks down exactly how many staff will lay it off in each place and each segment within
[00:05:16] Microsoft gaming. That also includes the Dynamics media who makes Starfield and Fallout and Elder Scrolls
[00:05:22] but it also includes some of the core Microsoft studios and core Microsoft operations from
[00:05:27] the gaming space. You know Xbox games studios, you know people like Halo Studios and stuff like that
[00:05:34] but yeah the vast majority of them seem to have hit Blizzard and I suppose we're going to get
[00:05:41] into the what is this happened and first of all I think above all else, above anything else,
[00:05:48] it just if you are someone who's been impacted by these awful layoffs, brutal layoffs probably after
[00:05:55] weeks, months of wondering what would happen to your job in a post-bobby-cotic post-activision world
[00:06:02] following the acquisition. You know my heart goes out to you and I think XPFU as well. Yeah.
[00:06:11] Yeah, absolutely. Everyone in the Blizzard fandom is failing that pain right now. But yeah.
[00:06:19] Yeah it's it's been I think again we keep every once in a while we find these these new lows and
[00:06:30] unless you've been living under a rock or you've been out in the wilderness somewhere.
[00:06:35] That is the big news of this past week is Thursday morning, Memo and in our office Memo was sent out by
[00:06:44] Phil Spencer who is what's this what's this title he's in charge of Microsoft gaming. The CEO of
[00:06:51] Microsoft Gaming. CEO of Microsoft. Chief executive officer Microsoft Gaming. So sent out a memo to folks
[00:06:57] internally letting them know that 1900 rolls out of 22,000 were going to be let go and that came
[00:07:03] out sounds like approximately 7 30 AM West Coast time on Thursday and it sounds like the morning
[00:07:12] unfolded in such a way that people were called in or advised. And so everybody was sitting around
[00:07:18] waiting to see what was going to happen to them. And folks that have listened to this show know
[00:07:27] that I have been through a layoff in 2009 when the economy was going to shit and I used to work at
[00:07:36] an insurance company with the homie Rammel. That's how we met. We both got laid off on the same day he
[00:07:40] got called first I got called second and that feeling those feelings that just earth shifting moment
[00:07:53] is unlike any that I have experienced and seeing the folks having to go through that.
[00:08:06] You know, I don't experience a lot of I guess what you would call PTSD in my life but that is
[00:08:12] certainly one area where it pops up where for myself I remember we came into the office that day
[00:08:19] and we noticed that there were a lot of extra security up by the front desk. And we just thought
[00:08:25] well maybe it was some sort of a training or there was something going on and then we had one
[00:08:30] gal over this guy Kevin and Kevin after I don't know almost been like nine o'clock in the morning
[00:08:35] starts running around from sort of cubicle area to cubicle area going they're doing layoffs
[00:08:41] they're doing any any's freaking us out and they're like no, no, they're not doing that.
[00:08:45] Sure, I should minutes later my entire unit gets called into an office conference room where our
[00:08:55] manager of however many years told us that the company was doing layoffs that we were going to be
[00:09:01] called in individually and now we had to go back to our desks and wait to see if we got one of those
[00:09:09] phone calls. And of course everybody gets out starts texting going crazy and like oh shit what am I
[00:09:16] gonna do? You know, I have a wife who's a type one diabetic and let me tell you that needs regular
[00:09:22] care and insurance let alone what happened to me years later where I also need regular health
[00:09:29] benefits and we sat and we waited and the pit that's in your stomach I can't describe it to you if
[00:09:38] you've never been there. But getting that phone call watching my desk ring and knowing that it was
[00:09:43] you and that's that moment and my boss called me in and the first thing I told him I said he's
[00:09:48] son of a bitch how can he do this to me? Because I thought we were cool I thought we were friendly I
[00:09:53] thought that he was on my side and businesses business and that is always going to be true
[00:10:02] especially when you have stakeholders and shareholders more specifically. Yeah and I'll never forget
[00:10:11] going back to my desk boxing my stuff up and driving home and talking to my wife saying I don't know
[00:10:16] what we're gonna do. We didn't have my child thankfully at that point and we didn't have a mortgage
[00:10:20] yet either thankfully but that feeling of not knowing what you were going to be doing and how you were
[00:10:27] going to make ends meet and how there was no preparation for this it was instantaneous it is
[00:10:35] awful gut wrenching heart-rending stuff and I was fortunate enough where after a year of being
[00:10:44] unemployed because that's how long it took me to find a job again. I ended up in a career field
[00:10:50] that I'm in now and it's all worked out for the best but that's not the road for a lot of folks
[00:10:57] and so to see that happen to watch that unfold Thursday morning it brought back a lot of feelings
[00:11:02] and I was texting um Romulo about it and you know we both remember those times well and to watch
[00:11:09] that happened so close to our sort of digital home was just awful on our personal level so to echo
[00:11:17] your comment anyone who's affected here's this my heart goes out to you as well because it is
[00:11:24] it is unmooring in a way that you just don't know unless you've been there and then to watch. Go ahead
[00:11:34] I was going to say it's like it's kind of compounded as well because I'm like I'm British right
[00:11:42] so and when you say things like it was instantaneous and then you talk about the medication and stuff
[00:11:49] like that Europeans don't generally have to deal with anything like that because there's like
[00:11:54] there's like consultation period by law they can't just lay people off straight away there has to be
[00:12:00] like this sort of holding period where they have to they have to keep paying you for a certain amount
[00:12:05] of time and also the government has to be informed and and also you know national health care
[00:12:11] don't have to worry about you know diabetes meds and stuff like that and um so it's this sort
[00:12:17] of extra layer of fear that I don't think a lot of Europeans appreciate when it comes to laughs and
[00:12:22] I've seen some really like hardest comments like oh it's not big deal it's not big deal and then
[00:12:26] they just don't know what it's like in America when he comes to this stuff it's wrong it's wrong
[00:12:30] it's wrong it's wrong it's wrong it's wrong it's wrong it's wrong it's wrong it's wrong it's
[00:12:33] like something I've learned in the job you know working with Americans and stuff like that so um
[00:12:38] it's absolutely brutal brutal yeah it's it's pretty cutthroat in that way and you know so to see
[00:12:48] that happen with our folks not really knowing how that was going to unfold because now we're right
[00:12:53] we're you and I being stepbrothers now we're part of this larger family this Microsoft family and
[00:12:58] what does that look like you know what it what that 1900 that whatever there's a there's a
[00:13:04] percentage of that here um what is that 8% 11% 11% who's that gonna be what does that look like we
[00:13:12] don't know and I think right off the top the first thing that caught my high out of the blizzard camp
[00:13:20] was that the survival game that you and I have talked about before and that you know it was long
[00:13:27] teased and we thought maybe this blizzcon we'd see it or whatever else it looks like that entire team
[00:13:33] got let go and the game has been cancelled outright pretty much I mean they um it's weird because
[00:13:42] Matt Booty said in Matt Booty is um blizzard blizzard fans always smirk at this I'm used to this by
[00:13:49] now having covered mocks off her look at there but Matt Booty is is in charge of all Microsoft gaming
[00:13:57] corporations so like Phil spent obviously is the whole business aspect of it but Matt Booty is in
[00:14:02] charge of all the gaming studios and all the you know the each gaming studio's answer answers through
[00:14:09] to him each gaming department so to speak um and he said in his email that the the survival game team
[00:14:16] have been or at least part of the survival game team have been offered other positions but he
[00:14:19] just doesn't seem to be true like there haven't seen any no I haven't seen a single I haven't seen
[00:14:25] any like I haven't seen a single person from survival game team sort of hinted at the fact that
[00:14:32] they survived the call you know and that doesn't mean there hasn't been you know like I say we don't
[00:14:37] have we don't have a full full granular breakdown of each studio that was impacted and um
[00:14:45] you know to what extent all we have really that we can go and he's sort of the sort of I don't know
[00:14:52] what you call it the sort of anecdotal evidence that we see on Twitter and LinkedIn and um yeah
[00:14:58] you know the volume of comments and questions and then the analysis that some other people have
[00:15:04] done and stuff like that but it does seem that the line share of the laughs were within Blizzard
[00:15:10] and it's and it's a various teams you know you got team one two three fours stuff like that
[00:15:15] and also you've got like um Zenimax also called a bunch of laughs with this whole cycle
[00:15:22] some marks after quite Zenimax a few years ago for I think was seven point eight billion dollars
[00:15:28] off the top of my head and they've lost a lot of administrative staff and publishing staff
[00:15:37] and and stuff like this in this sort of way but Blizzard's like Blizzard lost a lot of devs
[00:15:43] but also like they shut down the entire community service team so expect your game masters in
[00:15:50] World of Warcraft to be significantly worse because they are outsourcing all of that to I've heard
[00:15:57] Egypt and um and uh some other countries which um you know not to not to denigrate the people that
[00:16:06] you know just doing a job but they've been employed because they can be paid less so they're being
[00:16:12] you know exploited basically yeah and um the Microsoft's gonna automate the rest so like I've already
[00:16:18] seen people on Reddit on the Warcraft Reddit say was this GM response generated by artificial
[00:16:24] intelligence very simplistic very all you know that there was a back in the day like Blizzard
[00:16:30] jams were like unique amongst gaming sort of customer service like they yeah no they were fun
[00:16:38] you know they were part of the games identity they were very much so they were seeing one in game
[00:16:43] was like a highlight like oh shit there's a GM in game yeah they were fun to GM island thing and stuff
[00:16:50] like that back in the day yes um so it's it's been crazy like watching this all unfold
[00:16:56] and a huge part of it is um yeah Blizzard Activision Blizzard um staff with a large amount of
[00:17:06] community managers will let go huge amount of community manager let go Microsoft shut down the teams
[00:17:12] at Activision and Zenimax responsible for publishing physical discs um and getting the games into retail
[00:17:19] so expect retail offerings to be potentially worse as well down the line because Microsoft's gonna do
[00:17:24] all that in house now you know with less people than than there were before so don't know what
[00:17:30] that's gonna look like but you know they're not just doing this for the sake of doing this
[00:17:36] there are like there are real um you know financial reasons why they've done this and we can get
[00:17:45] more deeply into the analysis of that in a minute but you know it's it's of no comfort you know
[00:17:50] it there's there's this is also it's not isolated to Microsoft there's been a huge amount of laughs
[00:17:55] across the whole industry yeah unity's layered a ton of people off so business inside business
[00:18:00] inside that you know the media laying off eight percent of its workforce riot laid off a ton of
[00:18:05] devs too yeah um some riot projects I've been told have been cancelled as well stuff that hasn't been
[00:18:11] announced so you know there's and then it obviously embrace a group um they make games like
[00:18:19] dark sideers what loads of games these days they're they own crystal dynamics they're tomb raider
[00:18:24] they own iDOS or they own DSX like that they're on a ton of games they're laying off and showing down
[00:18:29] studios left-right center studio that make gothics be shut down it's crazy it's it's it's a little bit
[00:18:36] out there and it's it's probably only gonna get worse you know as um and there's a huge amount
[00:18:42] of there's a variety of reasons for that but yeah it's something that we've seen like any of us
[00:18:50] around right we play games are interested in sort of how the sausage is made which
[00:18:55] it's so different you know growing up i don't know who made mega-man two i don't know who made
[00:19:00] legend of Zelda like i just played this stuff and it was fun and we never really knew who was behind
[00:19:05] no who were the humans behind it as we didn't really know and so we're so much more invested
[00:19:10] and engaged in the lives and the well-being of the of the human being the individuals who are
[00:19:18] responsible for all of these great activities that we get to enjoy these great games that we get
[00:19:23] to enjoy and as we've watched these other ones happen you mentioned riot right that was a huge
[00:19:28] one that happened and you know you kind of wonder well blizzard 2018 had a big layoff and a whole bunch
[00:19:37] of trouble there and that's when this show started watching the financials more closely i became
[00:19:42] a blizzard shareholder at that point because i wanted to get the meeting materials and only have
[00:19:49] this stuff so i can watch it and see how that stuff happened and now to see that once again you know
[00:19:56] blizzard's not special in this way and granted it's part of Microsoft now so it's going to have
[00:20:00] to do whatever Microsoft does but we always felt like blizzard was kind of a part that it was better
[00:20:05] than or it was it was it had some insulation in a way that it's not true it just does not exist and so
[00:20:17] if you like i had any illusions that somehow they were going to be different this pretty much shatters
[00:20:22] whatever is left of that and so looking at kind of break it down a little bit and maybe to start
[00:20:30] back with the survival game when we go back a little bit was erred had probably you know the
[00:20:39] Titan you know project Titan back on cancel and eventually turned into overwatch and there's a
[00:20:44] you know story about that that people know and it's a shame i would have loved and i think a lot of
[00:20:49] us would have loved to actually seen what Titan looked like just i don't know for sure the giggles
[00:20:54] to see it but with project Odyssey with this this recent survival game that got cancelled you have
[00:21:02] talked about how you got to see it you had hands on at one point you even described sort of what
[00:21:07] that looked like and so for those of us on the outside it very much felt like there was progress
[00:21:13] the things were coming along i was a little worried when samwise did he retired because i thought he
[00:21:20] was part of that team and so that being that kind of did put a little hum in my brain but
[00:21:26] everything that we'd heard was it was coming along and it's this and that and there were no signs
[00:21:32] of trouble now since then it does sound like because you had mentioned the engine that this had run on
[00:21:37] it does sound like that may have been a sticking pointer was part of the problem
[00:21:42] but can you maybe shed a little light on why maybe this game was cancelled and
[00:21:51] to as harsh as it sounds to put feelings aside in this matter
[00:21:56] was that maybe the right call or not well you know just to just to clarify like what
[00:22:03] what i saw and i never actually played it myself but i was i was shown you know pre alpha footage
[00:22:09] essentially right what i saw is like part of an internal presentation i think where they
[00:22:15] they actually showed it off to some Blizzard staff and internally in california
[00:22:23] and um they uh you know it looked great like it looked like it looked to me it looked like it was on
[00:22:29] the overwatch engine it had that sort of pixarish art style and it was from a first person perspective
[00:22:35] and the character out of bone arrow i immediately thought of hands off from overwatch and in my head it
[00:22:41] was like okay so they're building this on the overwatch engine or something and then um
[00:22:46] and uh you know it had this great fairy talastec it kind of reminded me a little bit of like
[00:22:50] pixar fable or maybe even like pixel movie reponsal you know if i don't know if you've seen that but
[00:22:57] um yes of course yeah it really did give me that sort of it's not quite it's not warcraft style
[00:23:05] you know because it lent leaning really hard into the sort of fairy tal aspect rather than like
[00:23:11] warcraft sort of mashup of genres like warcraft is almost almost steampunk at times
[00:23:16] it's weird yeah um with the goblin stuff and you know but this was like pure fantasy fairy tale
[00:23:23] and um you know they kind of looked to me like i sort of sort of hints at the build in mechanics
[00:23:29] and it really did remind me of fallout 76 i don't know if people might freak out of that comparison
[00:23:35] but fallout 76 has evolved into a very popular game with a very passionate fanbase
[00:23:40] and um you know i saw a base building with you know something to that to me look like a player made
[00:23:48] potionshop for example and um according to bloomberg who had an expose on what was going on what
[00:23:55] went wrong with the game potentially they were saying like um they were saying that they were
[00:24:00] trying to build it the game for mobile so it sounded to me like they were trying to make this sort of
[00:24:06] genshin impact like engine that would run across devices you know so like genshin impact is built on
[00:24:14] unity and unity is kind of known for its you know cross platform compatibility so like again
[00:24:20] the same client for genshin impact runs across pc runs across mobile devices android ios
[00:24:27] all with the same sort of you know underlying technology um so i think like they were trying to do
[00:24:32] the same for this but it's not it's not easy to do that kind of stuff you know it's really not
[00:24:37] which is why like that's why unity is so popular you know it's because it's one of the few engines
[00:24:45] out there that can do that kind of cross platform stuff and if the like a company is big genshin
[00:24:51] impacts whole yourverse company is using unity that's for a reason you know it's because there's
[00:24:56] just not a lot of alternatives out there so it sounds to me like this was trying to develop your
[00:25:02] own version of this internally rather than defer to something like unreal engine or defer to
[00:25:07] something like unity and apparently that these ambitions of a hundred players in a single server
[00:25:13] a single map and you can't remember i how know if unity is particularly great for that either
[00:25:19] so you can't remember genshin impact like it's not truly an mmo in fact it's barely even an
[00:25:24] mmo at all it's got like it's got co-op features you can join another person's world and do like
[00:25:30] limited co-op with them but it's not like a continuous open world in the same sense that world
[00:25:36] of warcraft is you know um again we'll warcrafts kind of unique in that context as well and it's say
[00:25:42] really did sound like they were trying to do that sort of they were trying they were just biting
[00:25:47] off more than they could chew and it was like this really ambitious project and it had been in
[00:25:51] development for six years and then they reckoned it was still another three years away from maturity
[00:26:00] and in that in that sort of three years in six years of development time and then another three
[00:26:06] years on top of that that's like hundreds of millions of dollars in terms of just labor costs
[00:26:11] and all that kind of stuff it's a it's an astronomical amount of money that could have potentially
[00:26:17] you know been spent on warcraft expansions it could have potentially been spent on
[00:26:22] you know overwatch content or some like one of their quote unquote more successful games you know
[00:26:28] and in this business you have to take risks if you want to make the next big thing
[00:26:32] you kind of have to take risks but there's a game recently that came out that kind of flies
[00:26:37] in the face of that argument and that's Power World which is developed by 15 people on a budget
[00:26:44] have a reportedly around eight million dollars and it's sold eight million copies in a week
[00:26:50] it's blown the up and it's sort of it's completely and it's it's project audices
[00:27:00] willhouse it's a survival game you know so it's like would there have even been a market for
[00:27:07] uh Odyssey when it came out I really think like they want they should have released that game in
[00:27:13] early access can you name for me a single survival game that was released feature complete they're
[00:27:20] all early access every single one almost every single one is early access grounded was early access
[00:27:28] and uh you know enshrouded in early access and that I think I've talked about the rising in early
[00:27:34] access ox survival evolved was early access um and uh Conan exos was early access they're
[00:27:41] they're all early access so I don't understand why Blizzard was like we're gonna we're gonna just
[00:27:46] develop this you know and make it feature complete first and then try and retroactively complete
[00:27:53] with these get compete with these games that have had um market penetration already with
[00:27:58] early access periods and stuff so it just sounded like an easy they had to be they decided
[00:28:06] for whatever reason they had to be cut and we'll get into the reasons in a minute it sounded
[00:28:10] like that was just almost like a no brainer situation it was like if we're gonna make cuts it has to
[00:28:15] be here because this is the you know the the sort of the situation this game is in this is how
[00:28:23] much it's gonna cost to actually finish it off and this is like you know how much we can save by
[00:28:30] doing this and how much like we can reprioritize resources in games that are making money today
[00:28:38] and that is warcraft that is Overwatch that is Diablo um you know and and another stuff and
[00:28:47] you know Microsoft did say in the in their emails they've got other promising unannounced projects
[00:28:54] that some developers will be shifted to as well. Love rumors that that could be Starcraft related
[00:28:59] because you know Phil Spencer was talking about Starcraft at BlizzCon I don't know Phil will be
[00:29:04] welcome at BlizzCon ever again after this week but you know he did he didn't talk about Starcraft
[00:29:10] and um you know you've been called into question whether or not we'll even have another BlizzCon
[00:29:16] yeah I did I mean that's another way you could make savings because I was told this year that
[00:29:22] BlizzCon had had cost them like millions of dollars um it's you know and I remember people were
[00:29:30] complaining about how much the tickets cost and how much the hotels were and you know because
[00:29:34] Blizzard earmarks all those hotels as well so they have to pay the hotel trains um it doesn't
[00:29:40] make any money it's like a huge drain on resources as well it's never made money that show is never
[00:29:46] made money but you know it depends on your perspective and like from Blizzard's perspective and
[00:29:53] probably Activision Blizzard's perspective it was like that's part of the marketing spend that
[00:29:58] is like about building fandom and curating fandom and all this kind of stuff. Again the hype going
[00:30:03] again the hype going I don't know if Microsoft has that same mentality because Microsoft is a very
[00:30:08] cold company they are sort of notorious for not being able to read what consumers want
[00:30:15] they're notorious for struggling to connect with fans and customers and and miss being
[00:30:22] unable to read the room they are notorious for this so like when I think about what as someone who's
[00:30:28] you know long experienced what Microsoft does and how they operate BlizzCon is something that I
[00:30:34] would expect them to cut so and you know it'd be devastating because I've never I've never got
[00:30:40] the opportunity to go to BlizzCon it's always been a dream of mine to go but I would rather
[00:30:45] I'd rather people have jobs than that we have that we have BlizzCon you know but even then it's like
[00:30:51] if they call BlizzCon they're probably people whose job it is to run BlizzCon so that's going
[00:30:56] to probably be job cuts as well so oh god it's a whole mess man it's a whole ass mess and yeah and
[00:31:02] I think that that's part of the reaction from at least for us as players is going into this
[00:31:13] because you and I talked about this a bunch of times going into this situation with the sale it was
[00:31:19] like here we go Microsoft white night writing in they're gonna throw Bobby Cotech down a well and
[00:31:27] you know we're gonna save the company and everything's gonna be great and you know we talked about how
[00:31:32] small the portfolio portion an activism blizzard would represent out of the Microsoft I mean on top
[00:31:41] of all of this and as has been noted they closed the day that Thursday Microsoft did at evaluation
[00:31:47] of over three trillion dollars so it's a big ass company is worth a lot of fucking money so we did
[00:31:54] not think that anything like this I'm sure collectively if you'd asked anybody Wednesday night hey do you
[00:32:01] think that Microsoft is going to lay off nearly 2,000 people and cancel blizzard game and layoff a bunch
[00:32:07] of other folks and no you're crazy no that's Microsoft they would never do that so to see this happen
[00:32:15] it's not even like a cold slap a reality it's like a Mike Tyson punch to the solar plexus like
[00:32:21] it's just it's out of nowhere and it's fast and it's hard and you just like what the fuck just happened
[00:32:26] so that to us is new like the the Microsoft experience you know as you talked about you know seeing how
[00:32:36] they navigate this landscape and the perspective that they have and maybe a misguided one at times
[00:32:41] like that's not something that we have experienced yet before and so this is certainly our first
[00:32:48] dose of that reality coming in and they have something that people were looking forward to even if
[00:32:54] we didn't really quite know what it was like that's that's a challenge and again just to rewind
[00:33:00] a little bit for our listeners and for folks that may not know can you just can you briefly describe
[00:33:06] a little bit what something like unity when you say an engine like unity or unreal engine or one
[00:33:12] of these other ones can you just in layman's terms describe what that is what those are
[00:33:18] yeah so like unity is like unity and real engine for for examples they're like the underlying
[00:33:27] software that you build your game in so it's like you know for a unit to you need an example
[00:33:34] it's like a whole user interface and this is like where you you know you create build your world
[00:33:39] and this is how you set up your game logic and all this kind of stuff and and then you know when
[00:33:45] he's done you compile it and export it as a game and then you log into Microsoft or at PlayStation
[00:33:51] or Google's website and where you can upload a game and get it approved by them for publishing
[00:33:56] and stuff like that. Blizzard has always made its own engines you know and they've been very very
[00:34:02] successful at it. One of the reasons world of warcraft is un-fucking touchable is the engine like
[00:34:09] every when you've played world of warcraft every other MMO feels sluggish yeah on on on responsive
[00:34:17] and and and all this all this all the stuff and it's because of warcraft engine it's like
[00:34:22] it's really hard to emulate that I remember when I like world of warcraft in my first real MMO I
[00:34:28] played Final Fantasy 11 a little bit as a Final Fantasy fan but I didn't get it and also it was
[00:34:34] brutally difficult and frankly depressing to play Final Fantasy 11 not like it's like when
[00:34:40] you when you died in that game you lost experience points you could level down and it was brutally tough
[00:34:46] you had to level in groups fighting a group was painful if you were anything
[00:34:50] other than the healer it was a nightmare it was a nightmare game so I was really looking forward
[00:34:54] to world of warcraft as a warcraft 3 player and I was just kind of like this is this is going to be
[00:34:59] much better and over the previous stuff and I was like this is sounds like it's fixing everything
[00:35:02] that I hated about Final Fantasy 11 you could play by yourself you know it's got all sorts of stuff
[00:35:08] you know I remember being excited about the fact you could sit in chairs and go to an in you know
[00:35:13] gold show and not in Moon Glater but but yeah it's like that's proprietary to Blizzard it's Blizzard's
[00:35:24] engine right and that's why I applied Stole's the old Republic I was like why doesn't this feel
[00:35:29] like wow why is it so sluggish and I didn't really understand them in engines at the time
[00:35:33] like you know and then I played like Elder Scrolls online again it's like sluggish and janky and
[00:35:38] horrible feeling compared to well even Final Fantasy 14 round reborn which is like the only
[00:35:44] credible competitor to world of warcraft in the subscription and most space even that just doesn't
[00:35:49] feel as responsive and sort of tactile as wow does and it's because of you know the proprietary
[00:35:57] tech that Blizzard has developed over you know decades to make well what it is super responsive
[00:36:02] while also being massively scalable and relatively easy to rapidly build content for
[00:36:10] so in there my and also this is the real kicker you know unity cost money
[00:36:15] unreal engine costs money and they take a cut that's their business model right
[00:36:20] like you can use unity but you have to pay us this you have to pass that right there was this big
[00:36:25] uproar over the summer because unity was like they were going to increase their fees for developers
[00:36:29] because there I've been money trouble problems as well like every other company yeah like we need
[00:36:34] to find money from somewhere the only way we can do this is we're gonna charge for every single
[00:36:39] installation of a game rather than the flat fee you know and everyone was like oh well what about
[00:36:44] privacy what about host you know hostile you know fake installations to hurt the dev and all these
[00:36:50] kinds of there's just there's really backup communication and it ended up with the unity CEO
[00:36:55] you know resigning and it was this whole ass mess so yeah it's difficult to deal with an engine
[00:37:03] when it's not yours so like there is a logic there where it's like we should develop our own
[00:37:08] engine in house and then we have full control over everything to do with it you know so I can see
[00:37:13] why Blizzard would have done that because every single game they have pretty much as far as I know
[00:37:19] is its own engine except for Diablo and Mortal I think I've got a feeling Diablo more and
[00:37:26] might even be on Unity so I'm just gonna check that while we talk but that's the that's the mentality
[00:37:32] for developing your own engine but like I say it's really really hard like Halo Infinite
[00:37:38] which was developed by Microsoft and 343 was notoriously had issues with getting content and still is
[00:37:48] like it gets content patches way slower than Overwatch does gets content patches way slower than
[00:37:52] other shooters do and you know the the big thing that's often blamed is the proprietary
[00:37:59] engine they built for it like and because it's proprietary you have to if you've got like if
[00:38:06] you're hiring a new developer you have to train them on it which is slow but like if it's
[00:38:11] something that's known like Unity or Unreal Engine then it's like oh I can like instantly
[00:38:17] highest I can instantly hire an Unreal Engine developer and boom they're ready to go they don't
[00:38:21] have to train them on everything and yeah like Unreal and Unity like studios will have in house tools
[00:38:28] for these things but it's nowhere nearer as complicated potentially it's training them on a proprietary
[00:38:34] proprietary engine so that was blamed for Odyssey having this sort of really long and expensive
[00:38:43] dev cycle they were developing the engine alongside developing the game and trying to do too many
[00:38:48] things at once with it and I think in the Bloomberg article they're actually talking about should we
[00:38:55] switch out from real engine because at least then it's a known quantity and we can get people
[00:39:00] online but even that has issues because Unreal Engine not particularly great at doing Open World
[00:39:07] and it's not particularly great at doing other stuff like or at least it wasn't historically I think
[00:39:14] it's got a better but there's like only Fortnite really which sort of fully showcases what
[00:39:22] Unreal's capable of doing and then that's because Fortnite the developers also own the engine so they
[00:39:30] know they know that engine inside out and upside down backwards so switching your whole engine over to
[00:39:38] another code base and stuff is also not really an option it just got into this sort of
[00:39:46] this sort of no-go situation I guess so I've just looked it up so theablo mortal actually uses a
[00:39:57] proprietary engine built by netties so like again I remember the net ease connection yeah apparently
[00:40:05] that's coming back to I don't know if we talked about it but rumor is the blizzards well I suppose
[00:40:10] Microsoft Microsoft has patched up their relationship with netties
[00:40:16] coated reportedly created it so might see Will the Warcraft come back to China as well which
[00:40:24] Microsoft would like very much for money and I'll hopefully Chinese gamers you know we'll like that too
[00:40:33] might mean a lot of them have to start over again because I don't know if the
[00:40:38] the server information will be there but that's a whole other catfish yeah to discuss
[00:40:44] but yeah I'd see yeah it just seems like that was an easy pick for Culling and they swam the axe
[00:40:54] well just to sort of cap the engine mention is because I don't know that you and I will ever be
[00:41:02] able to do an episode where cyberpunk has not mentioned cyberpunk was built on an internal engine red
[00:41:09] engine and you know that notorious for having different issues with that and it sounds like
[00:41:14] for project Orion which is the sequel that they're switching over to unreal engine if I recall
[00:41:19] yeah sure and part of that is exactly what you mentioned is training and cross training because
[00:41:26] it's a lot faster to recruit people that already know how to work on that then it is to train
[00:41:31] them on this brand new thing that they're kind of building this train is going down the tracks so
[00:41:36] it sounds like it's kind of universal across the board with these development companies
[00:41:43] it's a higher and fire thing too right because like if you are working with contractors
[00:41:48] it's like training them on the engine and then laying them off that's like a huge waste of resources
[00:41:53] but if they already know the engine because it's something everybody uses or is at least more
[00:41:58] more familiar out there like when people are learning to game dev typically they start with uni
[00:42:04] then maybe they go to unreal engine because that's the one everyone uses you know
[00:42:10] like Microsoft doesn't offer slip space the high low engine for people to just play around with
[00:42:16] you know you have to you have to be an employee to get access to that information it's proprietary
[00:42:20] information right so yeah it's it's it's pros and cons right but it's one of the things that
[00:42:28] makes blizzard games so expensive is because they do do a lot of in-house stuff which requires you
[00:42:35] know more engineers potentially than you would if you were using something like unreal engine
[00:42:40] but it sounds like the culture might change I wouldn't be surprised if we see
[00:42:45] I I believe in my heart of hearts that and I don't have any information on this this is does
[00:42:50] I don't take this a little leak or something but I believe in my heart of hearts that we are
[00:42:55] gonna get a starcraft shooter third person starcraft shooter I believe that in my heart I don't
[00:43:02] I don't know what maybe I'm partially just manifesting it you know the starcraft ghosts
[00:43:07] oh I'm right there I'm with you every time you talk about this I start to get excited
[00:43:13] yeah I honestly believe that will make a starcraft shooter of some capacity and I think it'll be
[00:43:20] built in Unreal Engine you know there's a great there's a great example of a third
[00:43:26] violent for third person shooter with with monsters and stuff that feels heavy and that's
[00:43:31] Gears of War you know so yeah Gears of War with you know Starcraft stuff in it
[00:43:38] that's all I want out of life really I play that all day yeah that would make a great bridge between
[00:43:46] Starcraft on 2077 and Orion get my get my fill on that gotta play um so we have a survival game
[00:43:56] whatever was gonna be called that's out all those folks sounds like they're out maybe there's
[00:44:03] a handful that got transferred somewhere but like you said all we're seeing is whatever's reported
[00:44:07] on social media people kind of reporting you know I'm in I'm out whatever the deal is the other
[00:44:12] in Blizzard anyway the other sort of franchises that I think we've seen hit were Overwatch 2 and
[00:44:18] Diablo I saw a lot of artists being let go or other people being let go um relative to those two
[00:44:25] franchises in particular is this because they're not performing as well is this because the main
[00:44:32] development is over with is there's some redundancy with these that people just don't seem to be
[00:44:38] aware of what are you what are you what are you getting out of I don't know what are you seeing out
[00:44:43] of that that points to why these franchises got hit I'm like some of it is like you know I think
[00:44:54] we're using Overwatch as an example I've got a feeling that some of the teams that are responsible for
[00:44:59] PV content were probably let go and I wouldn't be surprised if that's because you know they had a
[00:45:05] team that was developing PV content for the PV mode and then they were you know the the story mode
[00:45:11] stuff was cancelled and then they're like okay well instead of yeah instead of doing the story
[00:45:16] mode what we're gonna do is we're gonna do these PV missions and stuff like that and um I actually
[00:45:22] played a couple they're pretty fun but it's at the same time it's like well when I when I open up
[00:45:27] Overwatch I'm probably not gonna be playing the story mode I'm probably gonna be playing the multiplayer
[00:45:33] right yeah so I wouldn't be surprised if some of you know the the team that was dedicated to building
[00:45:41] Overwatch PV content maybe that was an aspect of Overwatch that was downsized um you know and you
[00:45:49] know so they can shift the resources over to the stuff that is working which is the you know the
[00:45:54] PVP content um and Overwatch is one of if not the most negatively reviewed game on steam
[00:46:03] and some of that's backlash against micro transactions so I'm gonna say why is that isn't just
[00:46:08] that bad I don't really play it that much yeah it's it's it's not it's not that it's like it was
[00:46:14] it was backlash it's backlash against micro tracked transactions implicit in general
[00:46:19] it's backlash against a PV mode being cancelled and it's also backlash from Chinese players who lost
[00:46:23] access to music games from the net ease partnership so they use a steam reviews to vent their frustration
[00:46:30] and you know it became this meme where it's like give Overwatch a negative review right um but
[00:46:37] despite that it's still one of Blizzard's best performing games there was a LinkedIn a LinkedIn
[00:46:43] someone updated their LinkedIn with like the Achievements they're done and they're like yeah we
[00:46:48] may Overwatch made $250 million profit last year you know it's it's it's doing well you know there's
[00:46:55] nothing to you know there's nothing to deny about right um and uh yeah so there's that aspect of
[00:47:03] it and I think like just a bit sort of Overwatch I won't work in the playoffs you know fell there um
[00:47:11] I'm not sure I saw a lot of playoffs in the Diablo camp I saw a few yeah I was and I was surprised
[00:47:18] considering that it's still relatively new and still putting shit out but I saw at least a handful of
[00:47:24] folks yeah it seemed to be mostly in the artist area yeah I mean maybe I think like there's this whole sort
[00:47:32] of there's this sort of contention about Microsoft's corporate culture and that's like revolves
[00:47:41] around using contractors instead of full-time staff so like I think from maybe from Microsoft's
[00:47:47] perspective is like once the game's out your artist probably aren't arting a lot when there's
[00:47:54] not an immediate thing to be working on and it really sucks because one of the things that
[00:48:00] is so iconic and so good always about Blizzard games is the art I remember in Shadowlands which was
[00:48:08] ill received by the community shall we say putting it away yeah putting it lightly everyone always said
[00:48:14] yes Shadowlands is bad but the art is great the environment is still still really good saying we
[00:48:20] battle for Azeroth people didn't like grinding Azeroth but they still love the art the environment
[00:48:27] art was still on point some of those zones just var and unbelievable absolutely amazing like some
[00:48:34] of the best environments I've ever seen in the game and I know that engine is old as hell but
[00:48:39] there's the art style is timeless and the art direction for battle for Azeroth was absolutely
[00:48:43] spectacular and dragonaws have been no different I mean absolutely spectacular you know the Emerald
[00:48:49] Dream is absolutely gorgeous so absolutely stunning zone and yeah it's but when it comes to
[00:48:57] the ava I'm not sure because I know I know that Microsoft is really bullish on the avalo and
[00:49:02] its future I just wonder if like it's just not hitting some kind of targets and probably part of
[00:49:10] that is the life service I mean season season more of the avalo is awful season two seem to pull
[00:49:17] it back a bit but it's still had problems but I don't know if you've been watching the drama at all
[00:49:22] yes season three yeah season three has gone step backwards again and they added a bunch of stuff
[00:49:29] that everyone hates in action RPGs which is gates barriers and traps which no one likes having
[00:49:37] a wait for traps to go away before you can move these are games always about moving and killing
[00:49:42] stuff quickly and if there's just some you know spikes that come up and you have to just wait
[00:49:47] for them to go away like an automatic door it's it's not fun I don't know who in their right mind
[00:49:55] would have thought oh yeah let's put some traps in here this would be a great idea it's like bro
[00:49:59] what are you doing pathorex are literally tried this and everyone hated it everyone hated it
[00:50:05] luckily they responded very quickly and nerfed it already but I think like the life
[00:50:10] server the ongoing issues with the life service is probably why Marx off was like we need to
[00:50:15] scale this back a bit and hopefully we can grow it and come back later and I say come back later because
[00:50:22] dude one of the things like as someone who's been following Blizzard for a while you'll probably
[00:50:28] remember remember other rounds of layoffs that have happened over the years yep with Blizzard
[00:50:33] I think there was some in 2016 some in 2018 and despite this Blizzard grew to its biggest
[00:50:41] headcount ever during the pandemic so like over like 2020 2020 2020 to 2022 they almost doubled
[00:50:50] in headcount so even though they were they don't know those massive layoffs before those
[00:50:57] before the pandemic they they went back into the other direction and did and basically hired
[00:51:02] them all back you know over time and I remember seeing like I remember seeing people in twer being
[00:51:08] like oh I was laid off but now I'm back you know because they it's like oh we actually needed
[00:51:12] these people you know yep and it's like and again this is like borders on a border discussion about
[00:51:18] the the way the American economy is and the way the American corporate culture operates but
[00:51:24] it's you know they call it higher and fire for a reason it's like you fire people to make
[00:51:30] you quarterly look good and Microsoft share price went hard up when they announced these layoffs
[00:51:39] and then you actually when you actually double back around and start building your new projects
[00:51:44] and stuff you kind of start realizing actually maybe we do need some more community managers or
[00:51:49] actually maybe we do need an artist that really understands Diablo or yeah we do need this person
[00:51:55] and then they start hiring them back gradually over time and you can't do that and you're
[00:52:00] to the same sort of degree but there are like there are roles that you still aren't going to get
[00:52:05] hired back and that's like in publishing because Microsoft does its in house publishing team
[00:52:12] retail retail liaisons because Microsoft does it only in tells retail stuff customer service
[00:52:18] Microsoft doesn't believe in customer service if you've ever if you ever purchased anything from
[00:52:23] Microsoft store and had an issue with it you know sure as hell that Microsoft does not believe in
[00:52:27] customer service yeah so yeah those departments are probably never coming back but yeah I think
[00:52:36] we could see a lot of the people who got or at least some of them who got laid off mysteriously
[00:52:40] get their jobs back in the coming months but if they would even want to work at Microsoft again
[00:52:46] after this I don't know but not a large jobs out there right now yeah it's as we've talked about
[00:52:54] it industry wide right in gaming and tech it's just it's happening all over the place and you know
[00:52:59] here in California I don't live that far from Silicon Valley and this stuff you see even just
[00:53:05] semi locally you know boom and bust cycles of a lot of these businesses it is staggering to watch
[00:53:13] depending on especially the budgets and amount of millions of dollars that are involved that
[00:53:19] just seemed to flow around it's insane and so I guess to get you know we're almost an hour in
[00:53:27] here and we haven't yet even talked about our our favorite franchise the whole reason this show
[00:53:32] exists in the first place world of warcraft for the most part from what I've seen has been mostly
[00:53:40] untouched um the only exceptions that I've seen so far is I have seen a couple community managers
[00:53:48] in Europe of varia being one of them one that uh near and dear to my heart the one that
[00:53:54] consoled me after watching the annual cinematic at blizzcon and it appears that her position was
[00:54:01] affected and as you said and as she seems to have suggested along with others the process is
[00:54:09] different in Europe and so you know maybe there's something else that might happen might get
[00:54:14] transitioned or you know maybe there's a there's a longer runway there uh which yeah is way better
[00:54:20] than I think what people get here uh but overall it seems like world of warcraft has fared pretty
[00:54:28] well I haven't seen a single dev that I follower am aware of mentioned that they were let go
[00:54:36] uh we talked last time about the road map and I had asked the question even like is it dangerous
[00:54:41] to put out some of these things specifically like an alpha because you never know what'll happen
[00:54:46] and to that end holly longdale did put a post out on twitter that said because some of us our
[00:54:53] road map and plans for classic and modern world of warcraft aren't changing this team is here
[00:54:59] for our players and each other even in grief I love them Andy wall so great she's
[00:55:05] having met her in person I assure you folks she she is the genuine article she's very nice
[00:55:10] she seems really cool she's she's legit so
[00:55:17] we seem to be okay somehow yeah warcraft did avoid the bulk of this stuff and part of it is because
[00:55:27] warcraft's still just like so much money you know it's it's the cash code it's the one that makes
[00:55:32] money it's the envy of the gaming world world of warcraft is how much like could you put a dollar
[00:55:37] amount on it no I can't but I just I just know from talking to people like it's like
[00:55:42] it's the envy of the gaming world even though it's been in decline and stuff you've got
[00:55:46] you've got a game that gives guaranteed cash flow you know yeah there's there's no risk here you've
[00:55:52] got a dedicated playbass who will never quit I've got like I've got like years of play time
[00:55:59] accumulated and and and you know I always buy the 12 month every single year it's like it's like
[00:56:07] patreon for a game you know the world of warcraft it kind of just it's the guaranteed cash flow
[00:56:13] quarter of a quarter you don't want to depredise that and that's why like Marks of those things
[00:56:18] like Xbox Game Pass or Xbox Live Gold it's guaranteed income you know because people don't
[00:56:24] unsubscribe as long as the game's good as long as the service is good and Blizzard World of Warcraft
[00:56:31] has improved a lot in recent years and I do think like I think we talked about before like I do
[00:56:36] think they're on board in process for new players needs to be a lot better but I think that's what
[00:56:40] things like season of discoveries for you know season of discovery is just you know very accessible
[00:56:46] and it's a very popular on streaming services and you know that sort of makes people curious I get
[00:56:51] messages all the time you know from Xbox fans like saying I really want this to come to Xbox because
[00:56:57] I want to try for the first time and I always hint about bringing it to consoles and I do think
[00:57:01] it will come to consoles which again we'll give it a whole new audience but yeah it does seem like
[00:57:08] warcrafts completely avoided the bulk of these cuts and as a warcraft fan I'm really happy about
[00:57:16] that but at the same time it's just it's bittersweet you know because all this other stuff happened to
[00:57:22] all the other teams and all the other studios and yeah I don't know what a what a awful it's really
[00:57:30] weird how the industry is right now there's like yet last year was so many high quality releases we
[00:57:36] had like cyberpunk expansion which is really well received and it felt like every month there was
[00:57:41] at least two or three nine to ten out of ten games that were launched last year because the pandemic
[00:57:47] sort of crush had ended and then everyone was suddenly back in the office and all these games
[00:57:53] that were devating development progressing slowly all of a sudden came like turbocharged and you know
[00:58:00] we got to a point where there was just tons and tons of great games coming out and it's still
[00:58:05] continuing even now we've had loads of good games come out in January even now but it's like
[00:58:11] in the background there's all these labs tons and tons of labs it's crazy absolutely crazy
[00:58:18] so has somebody with his hand on the pulse and I mean this is your day job is
[00:58:28] reporting on these issues why from a from a 30,000 foot view
[00:58:34] why is this happening right now why why is it that it seems like now within the last I don't know
[00:58:40] year maybe you know you can correct me on this but it seems like in more recent times anyway
[00:58:45] that more of this has been happening that there are more devs that are out of jobs than we've ever
[00:58:52] seen in such a period of time is there like a like a major contributing factor to this is just
[00:58:58] the perfect storm like what is it so I read a really really long now the sister recently about
[00:59:06] the state of the gaming industry and what it means and I can you know drop your link and you
[00:59:11] could stick in the description when when podcast goes live people want to check it out in detail
[00:59:17] but essentially the short answer is is it's a combination of things so like I mentioned
[00:59:22] activisions headcount ballooned during covid and I think part of this was there was this white
[00:59:30] spread belief that covid and lockdown would create a wave of new gamers it would create a you
[00:59:38] know people who are like you know maybe they're playing Diablo more for the first time or
[00:59:41] hard stone or or wallcraft or something trying out the hobby for the first time and you know
[00:59:47] and we're stuck at home because we stuck at home or we stuck at home or you know we don't have to
[00:59:53] commute anymore so we've got more money to spend on things like games and we've got a little bit
[00:59:59] more time you know presuming we're not slack enough when we're working from home we at least don't
[01:00:05] have to we don't have to commute anymore so that will you know add another couple of hours
[01:00:10] of day to gaming time potentially and the expectation there was oh no so kids not at school so
[01:00:17] the expectation there was it would create a wave of new gamers and those gamers would be sticky
[01:00:22] and they would they would not stop gaming after the pandemic ended and everything would be honky
[01:00:26] doorian the industry would grow overall however that didn't happen um there was a boost to start with
[01:00:38] and you know we saw lots of games hit the most concurrent users ever and like I know you know
[01:00:44] working on a website seeing our traffic stats our traffic was absolutely insane during the first
[01:00:50] couple of lockdowns everyone stuck at home on their phones you know more than ever you know
[01:00:55] browsing reading about gaming news and you know and our company and and the there are various tech
[01:01:02] website brands we had a boot time everyone stuck at home they were built they were like researching
[01:01:08] you know what's the best PC for a home oh my face it was the best webcam for Microsoft Teams and
[01:01:14] and all these kind of stuff so there was this big boom time for everyone who is in tech
[01:01:18] so everyone in tech was like okay we need to we need to take advantage of this right now
[01:01:23] right now we need to take advantage of this it's higher as many people as we can but as much
[01:01:27] product as we can out there and take advantage of the fact that no one can go to work no one could
[01:01:31] go to school and does seem like blue activation Blizzard was was particularly right in this wave
[01:01:38] if you look at the head count reported head count which you know he's he's going around which I don't
[01:01:43] know 100% exactly it but I have been told that they did definitely balloon head count way beyond
[01:01:50] what was perhaps responsible are we talking about hundreds or thousands thousands we're talking
[01:01:58] about thousands like thousands of people and also like people who are you know everyone had to work
[01:02:04] from home and I suppose like the the mentality was if we're if we've if we are now a work from home
[01:02:10] company because we've got no choice then we can boost development speed by you know hiring people
[01:02:16] further afield people from outside of California you know and this and this whole remote working culture
[01:02:22] that we've got now but that was all that all depended on this notion that the the the new gamers
[01:02:30] that were coming in as a result of the pandemic would stick around and now that the lockdowns are over
[01:02:36] and the pandemic is waned and covid is in the series as you know it potentially was for people
[01:02:41] who were vulnerable to it in the in the early days those gamers haven't stuck around they haven't
[01:02:47] stuck around so you know you've got you've got companies like PlayStation which are the you know
[01:02:52] the biggest console company in the world way way bigger the next box in terms of footprint
[01:02:58] their operating margins which is like you know the difference between how much they spend on
[01:03:04] their company they're sort of expenses versus how much they profit their margins over during the
[01:03:10] course of pandemic shrank from like 20% down to 6% because they you know they for various reasons
[01:03:18] like consumer habits consumers are nervous about spending money and people have gone back to work
[01:03:26] in the office and then they didn't become full-blown gamers you know maybe they just dabbled
[01:03:31] in a few free to play games and maybe they didn't spend any micro money on micro transactions or
[01:03:36] whatever and then you've got inflation so the inflationary process which has gone down that's
[01:03:41] increased costs of everything across the board you know and if you're a global company
[01:03:46] America's inflation is kind of tapered off to some degree but then the rest of the world
[01:03:54] not so much the case you know you like Britain still got like a 12% inflation rate
[01:03:58] and then you've got countries like Turkey which have hit like 60% and even countries like Argentina
[01:04:03] which are looking at like hundreds of percent of tomato it's um it's it's you know and then
[01:04:09] interest rates have gone up so like being able to borrow capital is more difficult so if you do
[01:04:15] want to spin up a new team or something and doing an investment and like you go to a bank and say
[01:04:20] I want X millions of dollars to do this the interest rates have gone up so it's sort of like
[01:04:25] the death of free money which is what was powering the economy for for like you know the last 20
[01:04:32] years almost with these like historically low interest rates but that seems to have come to an end
[01:04:38] as well um so it's a it's a quite a perfect storm of factors that various tech companies and
[01:04:45] various internet companies whether it's whether it's tech or whether it's gaming or anything online
[01:04:50] they had this bet that the pandemic would last forever or something and that people would just be
[01:04:55] able to spend money forever on on you know playing games and slacking off at work but it's just
[01:05:01] there wasn't real it was based on just an unreality and now we've got this situation where
[01:05:08] the whole gaming business the whole gaming industry has actually shrunk when you account for inflation
[01:05:15] so like it's it's grown by like 2% or something which is well behind america's
[01:05:24] average economic growth and it's well behind other entertainment mediums as well which is
[01:05:31] another important factor to behind movies books music all of those sore growth but gaming didn't
[01:05:36] the gaming didn't see growth because costs increase so much and all because it's a mostly an online
[01:05:43] thing companies hired too much and they were like okay we're remote now we can hire anyone from
[01:05:49] anywhere in the world and will balloon head counter will make will make more hardstone expansions
[01:05:54] than everyone will do more of this than ever and you know and it'll just it'll just make people
[01:05:59] spend more money than ever and it just didn't work out that way so like they boosted head count
[01:06:04] and while remaining roughly similarly productive in a lot of cases or that or they boosted head count
[01:06:11] to maintain the level of productivity that they're already at and because working from home you know
[01:06:19] is is yeah I know there's a big there's a big argument in the gaming industry about whether or not
[01:06:26] remote working should be the norm for gaming but it does it does add a drag on on the
[01:06:33] the rapidity of of everything you know if you're uploading if you're uploading builds and
[01:06:38] working through GitHub and all that kind of stuff rather than just like doing things locally on
[01:06:43] a local area network where you've got like full blown it you know internal network speed and stuff
[01:06:48] like that it can put a dragon on you know on the the process especially when you you factor in by
[01:06:56] you know um the size of a game or the size of a team it's like exponentially more
[01:07:02] multiplicative I can't say that word um it's actually it's exponentially more
[01:07:09] complicated when you start factoring these different things so um it's just a reality of it
[01:07:15] you know and also games games expectations keep going up we want more we want more for
[01:07:20] less all the time and you know like Microsoft put out a game and it's like it's not every time
[01:07:27] Microsoft put out a game and it doesn't have the same graphical fidelity of God of War like
[01:07:32] everyone gets mad and it's like God of War cost like $400 million to make or something
[01:07:38] reportedly um I just pulled that figure out by ask by the way but it's it's hundreds of millions
[01:07:44] of dollars hundreds of millions I mean whatever it is that's a shit time it's still it's still a lot
[01:07:49] of money like there's reports that grandfather six he's gonna cost anywhere up to a billion dollars
[01:07:54] to have made oh my god it's obscene yeah and it's like it's like you know they're
[01:08:01] hopefully make a lot of money hopefully for their sake rather it's like I mean but it's like
[01:08:08] imagine if that was a flop imagine if GTI was a flop and then they spent a billion dollars for
[01:08:14] nothing it's it's it'd be a disaster you know that's when the else happened and stuff yeah oh yeah
[01:08:21] so yeah it's a it's a perfect storm of consumer consumer spending on different things you know
[01:08:28] it's a constraint constraints for time and it's also things like you know the costs of
[01:08:34] developing a game have gone up a lot um anywhere up to 20% in some cases and the death of free capital
[01:08:44] and the fact the gaming industry hasn't grown so investors are less confident in it's a huge
[01:08:51] array of factors and I don't know when it'll end you know this people saying things like
[01:09:01] it's could go on from another two years it's could go on from another two years where like
[01:09:06] they still layoffs and there's still projects being cancelled and still studios being shutted because
[01:09:14] there isn't enough growth in the industry there's no enough player spending there's no
[01:09:18] enough new players um or maybe players like our age are playing less because we've got less time
[01:09:23] we're having kids well for me but people normal people are having kids just like yourself Luna takes
[01:09:32] out here um and that's really spent like raising the kids become more expensive than ever so it's
[01:09:37] kind of like what what do I do do I spend $70 on God of War 3 or do I do I play against an
[01:09:43] impact to be free that costs very true no that's very true I mean it's you've hit the nail on
[01:09:49] the head at least in terms of like I guess we're my demographic lies where I might be able to steal
[01:09:56] a couple hours a few times a week to bang out a game that I want to play so I am so everybody
[01:10:04] jokes about having you know a backlog in their steam library but I am so woefully behind
[01:10:10] in everything I have because I just don't have the time and it does feel like kind of generationally
[01:10:18] right we came up at a time where we've always played games we're the first generation really
[01:10:23] that continued to play games when you know supposed to be something that you grew out of
[01:10:28] it's just the challenges is that you don't have as much time for it anymore and yeah you do have
[01:10:33] to be more judicious when I gave a $70 as opposed to $45 or $50 and you know it makes a difference
[01:10:42] every dollar makes a difference especially now to the points that you made about inflation you know
[01:10:47] politically you can go back and forth a lot of different ways about why and when and where but
[01:10:54] it is a real thing and it makes a big difference when you're at the grocery store and you're like
[01:11:00] damn that bill's getting big and you know maybe I'm not buying xyz this week and so those
[01:11:08] those points ring very true to your average person so I do think that that makes a lot of sense
[01:11:17] and so coming out of that we've seen the hits that Blizzard has taken from either individual games
[01:11:26] or entire games or uh in Warcraft's case seems to be relatively unscathed there were two big departures
[01:11:35] that were also part of this that were announced the first I'll mention is that one of the original
[01:11:43] co-founders of Blizzard like silicon and synapse like going back to 1991 Alan Adam adhem
[01:11:52] however I say I apologize uh he has left and he had left before he was around until I want to say
[01:11:59] the early 2000s he came back a handful of years ago and has been in a senior leadership position
[01:12:05] so he departed but the other and the one that's getting the most press is my kibara who we've talked
[01:12:13] about who you you know have a long standing uh acquaintance with and he stepped down
[01:12:23] released a statement I think you'll have to correct me on this I believe there was something
[01:12:28] internal but external on Twitter I know we saw a pretty big post letting us know
[01:12:33] and there seemed to be generally like thanks for being here Mike you know that's a shock but
[01:12:40] appreciate what you've done but then to sort of put the book end on this it looks like I may be on
[01:12:46] LinkedIn he made a statement about how he was going to be taking some time off and traveling in the
[01:12:54] world with his family and then he was going to quote look for hyper growth opportunities with great
[01:12:59] teams following that which as somebody who's been in a layoff if the if one of the people that
[01:13:07] was in a senior management position left right after that and said the shit that he said I would
[01:13:14] be pissed that oh you're gonna go travel the world while I'm trying to figure out how I'm going
[01:13:20] to eat yeah I mean Mike is notorious for putting his foot in it with think with his post on social
[01:13:30] media yeah he really is like some of the I heard that some of the things he said in the past
[01:13:37] when he was in Microsoft led to him being forced to issue a public apology to the whole Xbox
[01:13:44] team like you know really proper dressing down so I will say that Mike is controversial
[01:13:53] within Microsoft within Blizzard yeah and in general like he's a controversial guy for like various
[01:14:01] reasons and one of the reasons is like these sort of tone deaf comments that he makes and he
[01:14:08] I think he will be first to admit that he does this um um you know and yeah that was a pretty
[01:14:16] tone deaf thing from so I didn't know he said that you know about traveling the world but
[01:14:20] um when you said it was like yep that sounds like Michael right um but um yeah so one of the
[01:14:29] things about Mike and um and one of the one of the one of the annoying things about the corporate
[01:14:35] world really bugs me is when they say people have moved on they've moved on they I've moved I'm
[01:14:43] moving on to a different opportunity or something Lulu said it when she got
[01:14:49] when she left left Blizzard and Mike said it and my booty said it about Mike Ibarra when
[01:14:57] he left Blizzard but I you know I know pretty much for a fact that Lulu and Mike were laid off
[01:15:04] you know they were not they didn't volunteer to retire they you know Mike you know um
[01:15:13] uh Jason Shryer from Bloomberg said on Twitter that Mike could said to him at Blizzcon that he
[01:15:20] was in it for the long haul and he was excited about the future and all this kind of stuff right
[01:15:24] so it's kind of like not what you say if you're planning planning to leave um so yeah I don't
[01:15:31] believe for a second that they weren't part of the layoffs too and also it goes along with
[01:15:36] Microsoft's Microsoft's modus operandos for layoffs in general they often target senior members of staff
[01:15:45] who've been there for a long time who cost a lot of money like um Microsoft laid off
[01:15:52] um very famous Xbox figure called Major Nelson um a little while ago I don't know if you know
[01:15:58] or have heard of Major Nelson but he's been there since the OG Xbox days yeah the website
[01:16:03] made in elson.com and he was in charge of Xbox programming and stuff like that
[01:16:08] he got laid off when Microsoft did layoffs last year um also like some other long time
[01:16:15] Microsoft veterans got laid off like Alex Kippman who diverged HoloLens and the Kinect Peripheral
[01:16:20] and he was in charge of all that artificial VR stuff and stuff like that so they often do target
[01:16:27] senior roles for cost saving but also like with regards to you know people like Sam Wires and
[01:16:35] an Adam who probably have quite a lot of stock they probably made a lot of money in the sale
[01:16:44] I'm sure um they're probably not too upset about having to move having to move on you know
[01:16:53] not not that I'm saying Sam Wires did because this Sam Wires was a little bit earlier but also like um
[01:16:59] uh uh Mike I probably not too upset about having to move on because I'm pretty sure Mike is
[01:17:07] probably multi-millionaire and you know and but that's exactly why it's so toned definitely
[01:17:13] to talk about oh I'm gonna travel the world it's like bro you're not you're not just saying that right now
[01:17:17] yeah um but perhaps you don't know you mentioned Lulu who who was Lulu?
[01:17:24] Lulu Cheng Miservy was in charge of Activision Blizzard comms so she was famous or controversial on
[01:17:33] Twitter for she'd been accused of union busting behavior she was in charge of like
[01:17:40] um Activision Activision's corporate affairs and stuff like that and she was um she was at
[01:17:47] Blizzcon in cosplay I think as Jaina I want to say if I remember correctly um so like she's
[01:17:58] controversial because she's quite popular with with some fans and stuff but she's controversial
[01:18:04] within the industry for this union busting accusation and stuff I don't know what the truth is
[01:18:09] there or whatever but um these like these are the kind of the sort of the internal politics that
[01:18:16] I often hear about with regards to some of this stuff um so we've regards to Mike
[01:18:25] Mikey Barra Mike being the Blizzard president um I'm not sure what Mike's what's gonna do there I
[01:18:32] don't know if like they're just gonna not have someone in charge of Blizzard that was gonna be my next
[01:18:37] question is was what if there's a vacuum there how do they fill it yeah I mean they kind of
[01:18:45] did the same with the xenimax because there was p-hines from xenimax who was like head of publishing
[01:18:53] and he left but I'm not sure if he left or if he got laid off you know it's another one of them
[01:18:59] as he moving on he's moving on he's retiring or moving on you know you don't know um
[01:19:05] but it's like but now like the z- as far as I know that there is a head of xenimax who answers to
[01:19:12] Matt Booty so theoretically speaking Blizzard will have a head figure who then reporting to Matt Booty
[01:19:22] and stuff like that because the idea that Matt Booty could manually oversee every single
[01:19:30] Microsoft gaming studio you know of which there are now dozens back in the day there was just
[01:19:35] high-level Gears forza and there was like dozens called of duty all these other studios um
[01:19:44] and uh the idea that he could oversee all that by himself is he's not viable in my head so I would
[01:19:52] think that Blizzard does need some kind of figurehead so a leader you know I don't know I would hope
[01:19:58] that it's like I hope they pick someone who can bring some morale back to their team you know
[01:20:04] like you mentioned Holly Longdown and I think that maybe she'd be good for that job you know
[01:20:08] that's that's who first came to my mind because of the exact reason that you just said is
[01:20:14] I think back to when Mike Borheim left and that was like oh shit that that was kind of one of
[01:20:22] those big-o shit moments where things felt really unstable at that moment because like oh
[01:20:29] that's that's a big one to go and then you had I mean I feel bad for jail and brack I feel like he
[01:20:36] got put in a position that was completely unwinnable and he yeah I genuinely feel bad for him
[01:20:48] and I think he did the best he could with what he had when he was there and you know mistakes were
[01:20:55] made but man I truly feel bad for him and then he looked at this like like you couldn't fake
[01:21:02] you couldn't fake the way we saw him with genuine emotion like yeah I think he was he was always very
[01:21:12] real and then then he left right and and that was I don't know sacrificial lamb I don't know how much
[01:21:20] he was responsible for what happened when all the lawsuits and everything hit but then we had
[01:21:24] the co-presidents right and then they axed it down and then it was just Mike and so there's been
[01:21:35] problems at the top ever since Mike Mooreheim left it just it hasn't been stable
[01:21:42] and I wonder if Holly might be the best person because she is I think a genuine
[01:21:52] person when it comes to her passion for Blizzard for Blizzard gaming particularly for World of Warcraft
[01:21:58] it's not an act like it's legitimate like this is she feels very deeply and strongly about
[01:22:04] the work that they're doing about the people about the franchises like she's she's the real deal
[01:22:10] and she seems to be the kind of personality that people will rally around
[01:22:15] and what it's worth right or wrong I think promoting a woman into that position would be good for them
[01:22:26] yeah I honestly think that's probably what they're looking for like when I am back in the day
[01:22:32] before Sarah Bond recently so I need to explain a Sarah Bond is first but I really type for granted
[01:22:38] because I you know my Xbox audience but Sarah Bond is in charge of she was promoted recently
[01:22:47] she's in charge of the Xbox ecosystem from a platform perspective the developers the hardware
[01:22:56] the the software so things like baton there probably fall under her responsibility or her team right
[01:23:02] so I before she got promoted into that role I was often thinking like they're gonna bring on her
[01:23:07] to be the CEO of Acto Union Blizzard they kind of felt like that was like ideal for her to have done
[01:23:12] there you know ideal replacement for Bobby Cote kind of thing right but then we've got all this
[01:23:18] situation where now we sort of like we don't know where it's all gonna go we don't know if
[01:23:22] there will be a president but I think you're right like someone like Holly would be a great get
[01:23:28] and Microsoft do like people like that for that role you know like Todd Howard
[01:23:33] you know famously the guy made Skyrim you know and Fallout 3 and also recently Starfield like they
[01:23:42] he's basically you know the passion is undeniable you know like people people clown on him but
[01:23:48] you know about like the quality of some of his recent games but you can't deny the dude's passion right
[01:23:55] yes and also you look at Minecraft like he's still one of the founding developers Minecraft
[01:24:00] still were in that studio jab and they do love people like that for those kind of roles right
[01:24:07] mm-hmm so yeah when I think about where they could go with the president I think you're right probably
[01:24:16] doesn't need to be a woman and I often think like maybe they should try I don't know what she's
[01:24:22] doing now did she found a studio like when they were doing the co-presidents thing like what happened
[01:24:28] I can't remember her name off top of my head but she ran for Icaria's visions right mm-hmm
[01:24:32] and then they got absorbed and then you know then she got ousted by Mike you know so I think
[01:24:41] I would have preferred her possibly to have stayed you know and maybe that's the play you get someone
[01:24:49] who can bring morale back to that team I kind of feel like when Chris Metzen came back it was
[01:24:54] that kind of like oh wow it's an OG Blizzard guy coming back that feels great you know
[01:24:59] because Blizzard is about the culture a lot in a lot of ways it's Geno Neil is who are talking about that
[01:25:06] Neil yeah yeah Geno Neil I could get Geno Neil but I don't I don't know what she's doing now and
[01:25:12] maybe she just wouldn't want to but oh god I I wouldn't imagine so but I mean you never know I
[01:25:18] mean any of us that have ever watched professional wrestling in our life we have learned to never
[01:25:24] say never because you just don't know what's gonna happen out there um but yeah it's
[01:25:33] yeah anything's possible yes so yeah we're not gonna talk about the Vince McMahon drummer right
[01:25:41] you know uh that's a no other episode yeah uh but it's more like it's less drama
[01:25:51] and more horror story I think anything you know it's just another reminder that the rich people are
[01:25:58] off you know there's a lot of risk people out there that are insane and I don't know if it's the
[01:26:04] money that makes you crazy or the money that just allows you to be or too crazy um but uh maybe
[01:26:10] maybe being crazy is what gets you money in the first place I don't know oh you know what maybe
[01:26:14] that's maybe I'm not crazy no maybe that's what yeah I'm half crazy maybe that's why too much
[01:26:20] empathy to be rich now maybe that's it you know care too much but uh you know what I won't do
[01:26:26] is uh I will not literally take a shit on my employees if I ever had them so um thank you for that
[01:26:32] I'm good I'm good I'm really happy to know that yeah yeah and I I will not try to uh you know
[01:26:38] extort nude photos of you either um little little less I'm blue this point about
[01:26:43] oh well we'll see what's real yeah never in wrestling right never never say never
[01:26:53] and that's you know kind of back to to the point is you know you never quite know what'll happen
[01:26:59] in these power vacuum situations and so for us here more locally with Blizzard
[01:27:07] in a way I want somebody like a holly long day oh uh I don't think you know like I think about
[01:27:12] like Chris Metzen but I don't think Metzen wants that wide of a swathe I think he like
[01:27:18] about to be crave yeah yeah I think he wants to stay where he is because the other thing is too is
[01:27:24] I worry about whoever's gonna be putting that position because it's always an impossible spot
[01:27:29] I feel like it's you're just you're never gonna make enough money you're never gonna
[01:27:35] make things quick enough you're never you like nothing is ever going to be good enough and that
[01:27:41] steals a person's soul away and you don't want these bad things to happen to good people but
[01:27:49] you never know some people are built for it in a way that others aren't and you know whoever it is
[01:27:55] certainly they're gonna be under the microscope but they'll also have I think the full support
[01:27:59] depending on well I mean depending on who they are supposed to agree but I think they'll
[01:28:03] have the full support of the community because at the end of the day we all want the same thing which
[01:28:08] is play good games to have the people that make them be supported and you know to be moving in that
[01:28:16] same direction together and so perhaps it's overlining but I think at least in where my vantage point
[01:28:26] lies I've seen so much support for the people that have gotten laid off now I know there's people
[01:28:32] out there that are shitting on this and that or whatever but for the most part it's been a lot of
[01:28:37] support it's people reaching out it's people sharing portfolios it's people sharing you know linked
[01:28:44] and stuff it's people sharing other opportunities the network it's it's really
[01:28:49] heartening to me to see the humanity coming together to try to help each other out because that
[01:28:58] above all else is really what matters because you put the games aside you put warcraft and
[01:29:06] cancelled games and money and all that stuff aside I mean we're talking about people real
[01:29:12] realized human beings with their own hopes and dreams and their lives that they're living and
[01:29:20] you want them to be supported because one it's just good to have you know human beings supporting
[01:29:27] other human beings but two in this industry people are gonna make better stuff if they feel good
[01:29:32] about what they're doing and where they are you know and that to me is the number one of I see all
[01:29:39] the money that's being made and I go you could if you wanted to right make an environment that is
[01:29:45] inclusive supportive you know gives people what they need and allows them to be free to create
[01:29:51] because they're artists and they're different they are built different than a lot of other people
[01:29:58] and you have to put them in positions to be successful and right now you have a workforce that is
[01:30:06] scared that is I'm sure about what's going on that is thinking maybe I need to leave this industry
[01:30:14] maybe I've got an eye out for the door and that is a hard way to build a stable team a productive
[01:30:21] team and a good product and it's just a vicious cycle that I hope that this is the blood that needed
[01:30:32] to be let and now we can close that up and get back to good work and supporting people but
[01:30:40] maybe it's a good question for you to kind of end this episode on is do you think that this is
[01:30:48] this is it for now for Microsoft do you think that the redundancies have been addressed and the
[01:30:53] major challenges have been sort of cut off and that now we can begin to rebuild and heal and move on
[01:31:02] or do you think there will be more of this to come I mean I wish I could say that it's probably
[01:31:09] the end of it but you know they still they headcount is still way higher than it was so like I
[01:31:16] want to believe that this though won't be more but how how can you you know it's really hard
[01:31:22] to just say that yeah this is it it's going to be more than this now you can't you can't say it
[01:31:26] and it sucks that you can't say it yeah but I want to believe man I really do but I need to see
[01:31:35] it I need to see the evidence of that that won't be there won't be more so yeah we'll just have
[01:31:42] to wait and see I think we will and as always as I said at the end of last year you know this
[01:31:50] this show will be here to address and to discuss the good and the bad whatever comes up you know
[01:31:58] I had a whole agenda for this show where we were going to talk about the claiming Gil Neas and
[01:32:03] what happened at the tree and a bunch of other good stuff and we will talk about that in the future but
[01:32:12] we will talk about that next time and I'm we we may have to do two trading post ratings at once but
[01:32:18] you know we felt it was important for this episode just to have an open discussion about
[01:32:23] the layoffs the effects that they've had and you know jazz I appreciate you doing a lot of
[01:32:27] the heavy lifting this episode and you know you do have a lift man it's kind of it's kind of
[01:32:35] kind of helps this my day job and it's this kind of like incidental I have to look at all this stuff
[01:32:39] for work and yeah you know it's it's it's horrible man I had people I got a lot of blizzard friends
[01:32:45] you know blizzard sources and I had people found me open tears man I've never I've never known
[01:32:51] anything like that like blizzards in the air and day to my heart and you know I had people on
[01:32:55] social media calling me out for it they were like oh you weren't upset you weren't this upset when
[01:32:59] the halo had its layoffs and stuff like that but it's kind of like sometimes you know
[01:33:05] it just sort of it feels so much more visceral and close to home when it's people you know
[01:33:11] being affected and it's like as much as you try and you want to have empathy for everyone
[01:33:17] it's going through everything all the time it's really hard on a global scale to do that
[01:33:22] yeah you know and they're you know as bad as layoffs are there are things even worse happening
[01:33:28] in the world when you look at the news and it's and that's what gaming you're supposed to be an
[01:33:33] escape from all that stuff you know it's there's only so much negativity that any any one person
[01:33:39] can tolerate any one particular time and games like world of warcraft is like a great way of just
[01:33:44] being like you know I'm okay at the moment playing warcraft I don't have to think about any of this
[01:33:49] stuff and but when these issues come up and these situations arise you can't sort of you can't
[01:33:56] just sort of gloss over and ignore it because there are real people at the end of it like you said
[01:34:02] so yeah that's right that's right well goodness set up better and uh I think uh I think at this
[01:34:12] point we've probably done enough damage for one episode so for those who don't already know where
[01:34:20] can the good people find you out on the internet Jess you can follow me on Twitter x or wherever it's
[01:34:27] called now at jes cordon jz c o r d e n and uh yeah check out my content on windowscentral.com
[01:34:35] I appreciate it hopefully gonna be doing more well content but it's like how do I compete with
[01:34:40] well head man you just can't you just can't compete with well head so um the gothic sprite over
[01:34:46] there has a well oiled machine yeah they are they are amazing at what they do so you know I'm
[01:34:52] really glad that they exist I'm on well head like every single day pretty much but we have windows
[01:34:58] central we get into the weeds about marks of the ecosystem you know and uh the whole the whole
[01:35:04] shebang so they're good the bad and the ugly that's uh for marks of things so that's blizzard
[01:35:10] activation xbox surface windows whatever so yeah thank you very much there you go thank you
[01:35:18] well thank you as i thank you again for uh you know two episodes in we made it too
[01:35:24] you know we're gonna keep this we're gonna keep the streak alive so uh thanks again for being here
[01:35:29] my friend and uh my thanks to all of you for listening and remember you can always follow me
[01:35:35] and this show on twitter at berserker rage and unshackled underscore theory on blue sky at berserker
[01:35:42] and unshackled theory as well as on twitch at unshackled theory and real berserker you can also join our
[01:35:47] discord links for which are in the profile the show on twitter and our bonus role page i want to
[01:35:52] say uh jaz has done a great job of uh jaz and that place up and it's more lively than it's ever been so
[01:35:58] please jump on into our discord having a good time over there and feel free to contact the show with
[01:36:03] your questions comments or otherwise through any of those resources or unshackled fury.com and you
[01:36:10] can find this show wherever you get your podcasts so once again thank you for listening remember to
[01:36:17] keep your swords wet in your banner's high and we'll see you next time bear with
